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Cheese Arsenal

Project Type

Game

Date

May 2024

A 2d pixel art game about fighting through a dungeon filled with undead monsters to reach the riches at the end.
Team: Brandon Siman (Coder and Artist), Damina Pacheo (Artist and Level Designer), Jeffrey Chen (Animator and Code) and Scott Escamilla (coder).
I worked on scripting the player character, created assets for the player and icon for the game, and came up with the idea.
Brandon coded the enemies, scene transitions, created the mage enemy, and drew art for the game cover.
Damian designed the enemy with animations, created level tiles and designed the level.
Scott coded the health and damage for the enemies to player.
Creation has been mostly smooth sailing with a couple of major bumps along the way. This included the inability for the player to die and traps that we had to cut out due to time limitations.

Download Link : https://jstafriskyhusky.itch.io/cheese-arsenal
Design Doc: https://drive.google.com/file/d/12bX9eBRkk5WrCE6JRzRWwqHk9ilJdfg7/view?usp=sharing

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